Characters & NPCs

The mercenaries, heroes, and villains of Zero Company's galaxy-spanning campaign. Every squad member matters — and anyone besides Hawks can die permanently.

Table of Contents

Zero Company Squad

Zero Company is a ragtag band of mercenaries led by Hawks. Deep in debt to the Hutt clan, they take on dangerous contracts across the galaxy — until a mission against The Coil changes everything. You lead a squad of five characters into each mission, mixing story heroes with custom recruits.

H

Hawks

Player Character Former Republic Captain

The protagonist and leader of Zero Company. A disgraced non-clone former Republic officer who was dishonorably discharged in a military cover-up. Hawks established a mercenary band to survive, but Zero Company fell on hard times — owing thousands of credits to the Hutt clan.

Customizable: Name, gender, appearance, voice, species (multiple alien races available), and combat specialization.

Immortal: Hawks is the only squad member who cannot die permanently. Everyone else is expendable.

Sources: Steam Store, Windows Central Review, Kotaku

Story Heroes

Throughout the campaign, Hawks recruits powerful story characters who bring unique abilities and loyalty missions. These heroes have predefined classes and personal storylines — but they can still die permanently if you're not careful.

T

Tel-Rea Vokoss

Hero Unit Jedi Padawan

A Tognath Jedi Padawan who abandoned the Order to join Zero Company. She is looking to finish the mission her master started before dying. Wields a lightsaber and powerful Force abilities including area shockwaves and Force-push attacks.

Has unique hero-specific powers that can set up devastating kill zones and crowd control combos.

Sources: Kotaku, Windows Central Review

M

Mandalorian Mercenary

Hero Unit Heavy DPS

A jetpack-wielding Mandalorian who brings aerial mobility and heavy firepower to the squad. Can attack from elevated positions and rain destruction from above. Fulfills the classic Star Wars Mandalorian warrior archetype.

Sources: Windows Central Review

K

Kabb

Hero Unit Melee Brawler

A Disney-approved new alien species. Kabb specializes in close-quarters combat, using powerful uppercut attacks to launch enemies across the map. Always on task and reliable in the front lines.

Sources: Windows Central Review

J

Jae

Key NPC Exiled Noble

An exiled noble who arrives at the Den with a Republic Intelligence officer, offering Hawks a deal he can't refuse. Jae becomes central to the investigation into The Coil and the game's main plot.

Sources: Windows Central Review

Allies & Factions

R

Republic Intelligence

The Republic's covert operations division recruits Zero Company for off-the-books missions. With the Clone Wars stretching Republic resources thin, they turn to mercenaries for help against The Coil. Their officer is one of the first characters to approach Hawks with the initial contract.

H

Hutt Clan

Zero Company owes thousands of credits to the Hutt clan. This debt drives Hawks to accept increasingly dangerous contracts early in the story. The Hutts' influence extends across the criminal underworld of the galaxy.

Villains

C

The Coil

Primary Antagonist Hive Mind Faction

A terrifying new galactic faction infected with a mysterious psionic space virus. Coil members form into a hive mind, intent on spreading their deadly cult across Republic space. They have already threatened multiple planets.

The Coil represents a threat that operates outside the established Clone Wars conflict, forcing Republic Intelligence to rely on unconventional mercenary forces.

Sources: Windows Central Review, Wikipedia, Kotaku

F

Fathom

Main Antagonist

The mysterious leader of The Coil and the face of the mystical plague. Fathom takes center stage as the game's central antagonist, driving the conflict that threatens to consume the galaxy.

Sources: Windows Central Review

S

Confederacy of Independent Systems

Secondary Enemy

Separatist battle droids and CIS forces appear as enemies throughout the campaign. The Clone Wars setting means you'll frequently clash with droid armies alongside The Coil's infected forces.

Achievement: "One Less Clanker" — defeat a Separatist droid.

Sources: Wikipedia, Steam Achievements, Kotaku

Operative Classes

Beyond story heroes, you can recruit custom operatives from across the galaxy. Each class archetype defines their role in combat. Mix and match to create your ideal five-person squad.

ArchetypeCombat RoleDescription
Sniper Long Range Precision damage from afar. Excels at eliminating high-priority targets before they engage.
Scoundrel Flanker High mobility and stealth. Gains advantage through positioning and surprise attacks.
Assault Frontline Reliable all-rounder. Good damage output and durability at mid-range.
Jedi Crowd Control Force abilities, area knockback, lightsaber melee. Unique hero powers.
Astromech Droid Support Tech-focused support. Explosives, hacking, healing drones, and utility buffs.
Mandalorian Heavy DPS Jetpack mobility, heavy weapons, armor plating, aerial attacks.
Note on Data Completeness

This character list is based on verified information from published reviews and official sources. STAR WARS Zero Company released on August 27, 2026, and the full roster of recruitable operatives, their exact abilities, and detailed stat sheets will be updated as community datamining and gameplay verification progresses.

Sources: Windows Central Review (Jez Corden, Aug 26 2026), Steam Store Page, Wikipedia, Kotaku. Character descriptions based on verified review and preview content.

STAR WARS Zero Company™ Guide — Sources: Steam, Wikipedia, Windows Central, EA, Kotaku. Last updated: August 2026.

STAR WARS and related properties are trademarks of Lucasfilm Ltd. This is an unofficial fan guide.